Games

Xbox Navigates Leadership Shake-Up and AI Strategy Shift

Microsoft's Xbox division is undergoing a significant strategic and leadership transformation. CEO Asha Sharma, who previously led Microsoft's CoreAI Product division, has appointed several former AI colleagues to pivotal positions within Xbox. This organizational restructuring aims to streamline operations and enhance product development. Concurrently, Xbox is recalibrating its approach to artificial intelligence, with plans to cease the development of Copilot AI on both mobile and console platforms. This dual strategy reflects a drive to improve business performance, foster stronger community connections, and eliminate inefficiencies in development, signaling a clear departure from past directions under previous leadership.

New Leadership Brings AI Expertise to Xbox Core Operations

Xbox has seen a substantial overhaul in its executive team, with new CEO Asha Sharma, who transitioned from leading Microsoft's CoreAI Product division, bringing in several key personnel from her former team. This strategic move aims to infuse the Xbox division with AI-centric leadership and methodologies. Jared Palmer, previously Vice President of CoreAI, now serves as Xbox's Vice President of Engineering and technical advisor to Sharma, focusing on advanced developer tools and infrastructure. Tim Allen, former Senior Vice President of CoreAI Design, now heads Xbox's design efforts, integrating product design, engineering, research, and creative initiatives with a strong emphasis on user experience. Additionally, Jonathan McKay, former CoreAI Head of Growth, assumes a similar role within Xbox, while Evan Chaki, former CoreAI General Manager, leads a new forward-deployed engineering group dedicated to automating routine tasks and improving operational efficiency.

These appointments signify a deliberate effort by Sharma to leverage her AI background to address long-standing challenges within Xbox. The integration of these leaders from a dedicated AI division suggests a foundational shift towards data-driven decision-making and advanced technological solutions in gaming. Sharma emphasized the need for Xbox to "evolve how we work and how we are organized across our platform," pointing to difficulties in delivering rapid impact and excessive internal focus. The goal is to move faster, engage more deeply with the gaming community, and resolve friction points for both players and developers. This new leadership is tasked with not only refining existing processes but also spearheading innovative approaches to game development and player engagement, utilizing their extensive experience in artificial intelligence to drive growth and efficiency.

Strategic Pivot: Halting Copilot AI Development for Focused Growth

Despite the influx of AI talent into Xbox's leadership, CEO Asha Sharma has announced a significant shift in the division's AI product strategy: the discontinuation of Copilot AI development for both mobile and console platforms. This decision, conveyed through an internal memo and confirmed on social media, indicates a re-evaluation of how AI technologies are integrated into the Xbox ecosystem. Sharma explained that this move is part of a broader initiative to "retire features that don’t align with where we’re headed," suggesting a strategic pivot towards more impactful and community-focused endeavors. This paradox—bringing in AI experts while scaling back a visible AI product—highlights a nuanced approach to technology integration, prioritizing core business improvements and player satisfaction over blanket AI deployment.

This strategic re-alignment underscores a commitment to accelerating Xbox's growth and strengthening its connection with the community. Sharma has acknowledged past shortcomings, stating that "player and revenue growth has not yet met our ambition," and this recent overhaul, including changes to Game Pass pricing and the abandonment of the "This is an Xbox" marketing campaign, reflects a clear intent to course-correct. The move away from Copilot AI on platforms like mobile and console, while bringing in leadership with deep AI expertise, suggests that the new strategy involves leveraging AI for foundational improvements in development and operations, rather than as a direct user-facing feature in its current form. This targeted application of AI is aimed at removing repetitive work, simplifying development processes, and ultimately enhancing the overall experience for developers and players, signaling a renewed focus on core gaming experiences and community engagement.

Ubisoft Unveils New Assassin's Creed Stage Show, 'Heredis'

Ubisoft is diversifying the Assassin's Creed universe with an innovative live stage production, 'Heredis.' This theatrical spectacle combines acrobatic feats, dynamic parkour, and dramatic storytelling to offer a fresh perspective on the beloved franchise. Distinct from its gaming predecessors, 'Heredis' is designed to be accessible to both long-time fans and those new to the Assassin's Creed saga, promising an engaging journey through history and adventure.

Experience the Legacy: Assassin's Creed Leaps Onto the Stage with 'Heredis'!

Ubisoft's Unconventional Expansion: From Console to Center Stage

Ubisoft has surprised fans by announcing an innovative new chapter in the Assassin's Creed narrative. Instead of another video game, the next major project for the acclaimed franchise is a live theatrical production titled 'Heredis.' This bold move showcases the company's commitment to exploring diverse entertainment mediums and broadening the Assassin's Creed universe beyond its traditional gaming roots. This theatrical endeavor is set to premiere following the release of the 'Assassin's Creed Black Flag Resynced' remake in July.

Introducing 'Heredis': A Fusion of Artistry and Adventure

'Heredis' is described as an "original live show" that masterfully intertwines the thrilling disciplines of acrobatics and parkour with the evocative power of theatre and historical storytelling. Ubisoft, through an announcement on Instagram, highlighted the production's aim to deliver a compelling and immersive stage experience. The narrative centers on a character named Naël, who embarks on an epic quest to locate his missing father, traversing diverse historical periods alongside his allies as they confront numerous challenges.

Navigating the Lore: An Inclusive Experience for All Audiences

While the Assassin's Creed franchise is renowned for its intricate lore involving Assassins, Templars, and ancient civilizations like the Isu, 'Heredis' is crafted to be enjoyed by everyone. Both social media announcements and the show's official website emphasize that familiarity with the games or the broader franchise is not a prerequisite for appreciating the performance. This strategic decision ensures that new audiences can engage with the story without feeling daunted by the extensive background knowledge often associated with the series.

The Creative Minds Behind 'Heredis': The 7 Fingers Collective

The groundbreaking 'Heredis' production is the brainchild of The 7 Fingers, a distinguished Canadian theatre troupe celebrated for their innovative and physically demanding performances. This talented group is set to bring 'Heredis' to life through a breathtaking display of acrobatics, urban parkour, meticulously choreographed combat sequences, and extraordinary physical feats, promising an unforgettable visual and narrative experience for the audience.

Global Debut: Premiere Dates and Ticket Information

The much-anticipated 'Heredis' is slated to debut in Montreal this December, where it will run for several weeks. Following its initial run, the production will move to Paris in January 2027, with performances scheduled until at least the first week of February. Enthusiasts eager to witness this unique spectacle can already secure their attendance by purchasing tickets, ensuring they don't miss out on this innovative live show.

Beyond the Games: Assassin's Creed's Expanding Multimedia Presence

'Heredis' represents another significant step in Assassin's Creed's ongoing expansion into live-action adaptations, a trend that began with the film starring Michael Fassbender a decade ago. Furthermore, a television series is currently in development for Netflix, signaling Ubisoft's continued ambition to translate the franchise's rich storytelling across various media. While several new Assassin's Creed games are in progress, 'Black Flag Resynced' remains the only one with a confirmed release date, underscoring the diverse future of the Assassin's Creed universe.

See More

Game Developer Build a Rocket Boy Faces Further Layoffs After MindsEye's Troubled Launch

Build a Rocket Boy, the studio responsible for the game MindsEye, has recently undertaken another significant round of layoffs. This development follows closely on the heels of the highly criticized Blacklisted DLC for MindsEye, which failed to meet player expectations. This marks the third instance of staff reductions for the company, with sources indicating that approximately 170 employees have been impacted. These repeated workforce adjustments underscore the challenges faced by the studio in the wake of MindsEye's less-than-successful launch and subsequent content releases.

Despite earlier commitments to revitalize MindsEye and a strategic focus on its Arcadia platform for user-generated content, the game continues to struggle with a minimal player base. The ongoing layoffs and the game's poor reception raise questions about the future direction of Build a Rocket Boy and its ability to recover from these setbacks. The studio's efforts to streamline its operations through significant staff reductions appear to be a direct response to these commercial and critical difficulties.

Continued Workforce Reductions at Build a Rocket Boy

The game development studio, Build a Rocket Boy, has implemented another substantial round of layoffs, affecting numerous employees. This decision comes barely a week after the release of the Blacklisted expansion for MindsEye, which was met with overwhelmingly negative feedback from both critics and players. This marks the third wave of redundancies at the studio, following previous cuts in June 2025, shortly after MindsEye's initial launch, and again in March of this year. Reports from industry sources suggest that up to 170 individuals have been let go in this latest round, significantly impacting the studio's overall workforce. The continued reduction in staff highlights the severe challenges the company faces as it grapples with the commercial and critical underperformance of its flagship title, MindsEye.

Messages from former team members on professional networking sites and community forums confirm these layoffs, with some expressing deep disappointment regarding the situation. The studio's co-CEO, Mark Gerhard, had previously indicated a strategic intent to reduce the company's headcount from a peak of over 800 employees to approximately 100. This current wave of layoffs aligns with that stated goal, reflecting a dramatic restructuring aimed at navigating the difficult period. However, the sheer scale of these reductions, combined with the poor reception of recent game content, casts a shadow over the studio's capacity to deliver on future projects and rebuild its reputation within the gaming industry. The morale within the company and its community has visibly suffered as a result of these persistent setbacks and changes.

MindsEye's Struggles and Strategic Reevaluation

MindsEye, the game at the center of Build a Rocket Boy's current turmoil, has been widely panned by critics and players alike, with the recently released Blacklisted DLC doing little to improve its standing. Described as a short, uninspired, and dull experience, the expansion failed to capture even the unintentional charm that some found in the base game's initial, albeit flawed, release. This critical failure directly contradicts the studio's earlier commitment in February to orchestrate a turnaround for the game, suggesting that their efforts to revitalize the title have largely fallen flat. The game's persistent technical issues, incoherent design, and lack of engaging content have contributed significantly to its poor reception, pushing many players away.

Furthermore, the studio's strategy to foster growth through its Arcadia platform, designed for user-generated content, also appears to be unsuccessful. The platform, intended to engage players and expand the game's ecosystem, has seen negligible adoption, evidenced by a dismal peak concurrent player count of just 11 on Steam. This low engagement indicates a critical lack of the user participation necessary for the platform's success, rendering it largely ineffective in boosting MindsEye's fortunes. The repeated layoffs, the failure of new content, and the inability of the Arcadia platform to gain traction collectively point to a profound strategic misstep and an uncertain future for both MindsEye and Build a Rocket Boy. The studio's silence on the latest layoffs only adds to the prevailing sense of instability and concern within the gaming community.

See More