Games

The Unexpected Renaissance of the $5 Steam Controller

This article details the author's surprising rediscovery and appreciation for the original Steam Controller, purchased for a mere $5 in 2019. Despite initially dismissing it, the author finds the device to be a valuable and versatile companion for their living room PC gaming setup, especially when paired with the Steam Deck for mouse-driven games. The piece highlights the controller's unique features, comfort, and the enduring community support that keeps it relevant years after its discontinuation.

From Bargain Bin to Gaming Bliss: The Steam Controller's Unforeseen Comeback

A Controversial Launch and an Unlikely Acquisition

Seven years ago, Valve launched a new iteration of its Steam Controller, igniting a wave of anticipation that led to a rapid sell-out and temporary system overload. This excitement contrasted sharply with the reception of its predecessor, the original Steam Controller (2015), which struggled to find its footing. The author recounts acquiring one of these original controllers for a mere $5 in 2019, just a day before its discontinuation, a purchase driven more by curiosity than necessity.

Revisiting a Forgotten Peripheral: A Surprising Revelation

For nearly seven years, the low-cost acquisition remained sealed in its packaging. Only recently did the author unbox it, an act that completely overturned their initial skepticism. Despite long-standing criticisms labeling the device as cumbersome, the author found it surprisingly comfortable and well-built, challenging prevailing notions about its ergonomics and design.

The Steam Controller's Unexpected Utility in Modern Gaming

The controller's relevance has surged with the advent of the Steam Deck, transforming into an invaluable auxiliary input for the author's living room gaming. While a standard 8BitDo gamepad sufficed for most needs, the Steam Controller's integrated touchpads proved superior for navigating menu-heavy indie titles, providing a seamless mouse-like experience without the need for a separate keyboard and mouse setup.

Precision and Versatility: A Niche, Yet Indispensable, Tool

The Steam Controller excels in providing precise and expansive control through its thumbpads, offering a mouse experience that surpasses even the Steam Deck's built-in functionality. Its distinctive haptic feedback and the ability to use the left pad as an iPod-esque scroll wheel make it ideal for strategy and point-and-click games on a television screen, carving out a specialized, yet crucial, role in the modern PC gaming landscape.

The Enduring Legacy of Community Support

What truly sets the original Steam Controller apart is the robust and dedicated community support it continues to receive. Years after Valve ceased production, Steam Input ensures a wealth of pre-configured touchpad and gyroscope layouts are available for a vast library of games, both old and new. This community-driven ecosystem empowers users to find optimized control schemes, often superior to their own custom configurations, underscoring the controller's lasting appeal and adaptability.

Beyond the Niche: Redefining the Living Room PC Experience

Although considered a niche product, the Steam Controller's utility is becoming increasingly evident as PC gaming finds a permanent home in living rooms. Its existence highlights the need for diverse input solutions beyond traditional gamepads. The author concludes by emphasizing the unique value of such unconventional controllers, particularly when acquired at an unbeatable price, making them a regret-free impulse purchase for specific gaming scenarios.

Game Director Clint Hocking Establishes New Studio After Ubisoft Exit

Clint Hocking, a distinguished figure in the gaming industry, has recently founded his own independent studio, Build Machine Games, marking a new chapter in his career after a notable tenure at Ubisoft. This move follows his unexpected exit from the multinational video game company, where he was involved in the development of the highly anticipated 'Assassin's Creed Hexe'. His new endeavor promises to bring a fresh perspective to game creation, focusing on narratives that challenge and engage players on a deeper level.

Forging a New Path: Hocking's Visionary Studio Emerges

The Genesis of Build Machine Games: A "Lean and Fast" Approach

Clint Hocking, celebrated for his significant contributions to titles like "Far Cry 2" and the unreleased "Assassin's Creed Hexe," has unveiled his new game development company, Build Machine Games. Following his departure from Ubisoft, Hocking announced the formation of his studio on LinkedIn, characterizing it as both "lean and fast" yet "bold and ambitious."

Aspirational Goals and Core Principles for Gaming Innovation

The studio's foundational philosophy, as articulated by Hocking, is to broaden the artistic scope of interactive entertainment. They aim to craft games that evoke strong emotions, address pertinent social issues, and stimulate players' introspection and empathy, alongside their cognitive abilities and reflexes. The official website for Build Machine Games further details its values, which include leadership, relentless pursuit of excellence, and continuous improvement, underscoring a commitment to empowering developers with autonomy and leveraging cutting-edge technology for inspiring game design.

Hocking's Illustrious Career and Recent Ubisoft Departure

Hocking's professional background is extensive, featuring roles as a level designer and scriptwriter for the original "Splinter Cell," and creative director for "Splinter Cell: Chaos Theory," "Far Cry 2," "Crucible," and "Watch Dogs: Legion." His impressive resume also includes a period at Valve, hinting at involvement in unannounced projects. His recent, abrupt departure from Ubisoft, where he was creative director for "Assassin's Creed Hexe," mirrors the earlier exit of "Assassin's Creed" franchise head Marc-Alexis Côté, which culminated in a lawsuit against Ubisoft. While there are no indications of similar disputes in Hocking's case, his departure suggests a significant strategic shift within Ubisoft's development teams.

The Future Landscape: New Opportunities and Canadian Talent

Despite the somewhat generic corporate language on the Build Machine Games website, Hocking's proven track record instills confidence in the potential of his new studio. Build Machine Games is actively recruiting for a select number of positions to commence work on its inaugural prototype. Notably, the studio is exclusively hiring Canadian residents, suggesting a commitment to fostering local talent and potentially hinting at a unique creative direction for their upcoming projects.

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Civ 7's Most Anticipated Feature: The 'Test of Time' Update is Coming Soon

Firaxis is set to release a significant update for Civilization 7, dubbed the “Test of Time” update, scheduled for May 19. This upcoming patch is poised to transform the gameplay experience by bringing back a highly sought-after feature: the ability to command a single civilization throughout an entire game. This change directly responds to player feedback regarding the original game's experimental approach to civilization progression. Developers have characterized this as the most impactful and foundational alteration since the game's release, integrating extensive player input, iterative development, and thorough playtesting.

A core element of the “Test of Time” update is the reintroduction of the traditional single-civilization gameplay. While players can still opt to switch civilizations during historical eras, a new “Syncretism” mechanic allows for continuous play with a chosen civilization, incorporating units and structures from subsequent ages. Beyond this, the update completely revamps the victory system. Firaxis aims to ensure that success in Civ 7 is earned through meaningful decisions, offering a multitude of paths to achieving greatness. This overhaul promises a more dynamic and strategic experience for players.

Accompanying the victory system rework are “triumphs,” which are optional, playstyle-specific side objectives. Completing these objectives grants bonuses, designed to imbue each game of Civ 7 with a unique flavor and replayability. Additionally, the update includes enhancements to map generation, a new map, user interface improvements, balance adjustments, and a complimentary leader character for all players. These comprehensive changes reflect a commitment to refining the game based on community insights and extensive development.

Many players initially found Civ 7 to be an unpolished experience, expressing concerns that it felt rushed. The criticisms often centered not on the civilization-swapping mechanism, but on fundamental issues such as UI and UX design that made crucial information difficult to access, and certain gameplay elements that seemed underdeveloped. The “Test of Time” update signals Firaxis's dedication to rectifying these initial shortcomings. With a year of focused development since its debut, the game is now positioned for a fresh evaluation, aiming to deliver a more robust and satisfying strategic experience that aligns with player expectations.

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