Games

The Genesis of Denshattack: A Journey from Toy Train to Nintendo Switch 2 Sensation

Explore the compelling story behind 'Denshattack!', the groundbreaking game that transforms ordinary trains into extreme sports vehicles. This article offers an exclusive look into the minds of its creators, David Jaumandreu and Àngel Beltran, as they reveal how a whimsical idea evolved into a thrilling adventure set against a unique Japanese backdrop. From initial concept to its debut on the Nintendo Switch 2, uncover the inspirations, challenges, and design philosophies that shaped this distinctive gaming experience.

Unleash Your Inner Rail Rider: Where Imagination Meets the Tracks!

From Plaything to Phenomenon: The Unexpected Genesis of 'Denshattack!'

The innovative game 'Denshattack!' began with a whimsical moment of play. Studio Director David Jaumandreu recalls how a Japanese toy train model, reminiscent of a finger skateboard, sparked the initial, seemingly absurd idea: what if a game allowed players to perform skateboarding-like stunts with trains? This "silly idea" quickly took root, evolving into a compelling concept. Jaumandreu developed a design document, initially met with skepticism by Lead Producer Àngel Beltran. However, once prototyping began, the team realized the sheer enjoyment of the concept. This period coincided with the completion of 'Koa and the Five Pirates of Mara', leaving Undercoders open to new, unconventional projects, ultimately leading them to commit to this "goofy but fun" endeavor.

The Joy of Creation: Developing a Game with Unbridled Enthusiasm

Àngel Beltran describes the development of 'Denshattack!' as perhaps the most enjoyable project the team has ever undertaken. The inherent "craziness" of the core concept fostered an environment where wild ideas were encouraged and easily integrated, making the entire process exciting and engaging from its inception. This enthusiasm was a driving force behind the game's unique and captivating design.

Japan's Enduring Charm: The Aesthetic Heart of 'Denshattack!'

The choice of Japan as the game's setting was not a deliberate early decision but rather an organic progression. David Jaumandreu, a long-time admirer of Japanese railway systems, particularly after his first visit in the late 1990s, found himself deeply impressed by their aesthetics, diverse locomotives, and advanced high-speed trains. This personal passion for Japanese trains, coupled with extensive travels across the country's rural areas, naturally steered the game's narrative and visual direction. The romanticized vision of old, less-traveled Japanese train lines became central to the game's adventurous spirit.

A Glimpse into the Future: Crafting 'Denshattack!'s Post-Apocalyptic World

The distinctive post-apocalyptic atmosphere of 'Denshattack!', characterized by domed cities and abandoned tracks, emerged from a speculative vision of the near future. The developers pondered what the world might resemble several decades from now, considering the increasing urbanization and depopulation of rural areas. This led to the imaginative scenario where old train lines are re-purposed for an underground racing culture, providing a rich narrative framework for the game's story. This creative approach allowed the team to weave together disparate elements into a cohesive and engaging setting.

Unveiling the Cast: Characters Driving the 'Denshattack!' Narrative

The world of 'Denshattack!' is populated by a vibrant cast of characters, with Emi, the protagonist, leading the charge. Emi, an adventurous soul from rural Beppu, embodies the player's journey of discovery through Japan. She is introduced to the world of 'Denshattack!' by Fernando, a guiding figure who helps her navigate its various gangs and regions. Inspired by character-centric narratives found in fighting games and Shōnen anime like 'One Piece' and 'JoJo's Bizarre Adventure', the game emphasizes meeting diverse personalities, each with unique traits and motivations. Players encounter minions and eventually gang leaders, sometimes even convincing rivals to join their cause, creating a dynamic and evolving adventure.

Story-Driven Action: Blending Narrative with High-Octane Gameplay

Despite its action-packed gameplay, 'Denshattack!' is deeply rooted in its narrative. The developers recognized that the adventure of traversing Japan demanded a compelling story to provide context and purpose, avoiding a mere series of disconnected levels. While prioritizing a "gameplay first" philosophy, much like Nintendo's approach, the story is integral to the overall experience. Inspirations from titles like 'Tony Hawk', 'OlliOlli World', and 'Skate', combined with the aesthetic and character focus of 'Jet Set Radio', culminate in a game that seamlessly merges engaging storytelling with exhilarating gameplay, creating a cohesive and immersive world.

Retro-Futuristic Flair: The Distinctive Visuals and Presentation of 'Denshattack!'

The visual and presentational style of 'Denshattack!' was envisioned from the outset. David Jaumandreu's initial pitch already featured the distinctive aesthetics of 'Jet Set Radio' and the strong UI elements of 'Persona'. This commitment to a specific visual language, characterized by thick outlines and bold characters, ensures that the game radiates a late '90s/early '00s Sega arcade vibe. This stylistic choice not only enhances the fast-paced action, similar to games like 'Crazy Taxi', but also allows for the clear presentation of rich background details and character designs, distinguishing it from more realistic train simulations.

Embracing the Next Generation: 'Denshattack!' on Nintendo Switch 2

The decision to bring 'Denshattack!' to the Nintendo Switch 2 was driven by the Undercoders team's deep familiarity and success with the original Switch. Despite initial delays in receiving development kits for the new console, their expertise in optimizing games for Nintendo's hardware, exemplified by 'Koa and the Five Pirates of Mara' running at 60fps, made the Switch 2 a natural fit. Through their publisher, Fireshine Games, they secured the necessary kits, swiftly porting the game to the new system. The opportunity to be featured prominently at the Indie World showcase was a significant moment, reinforcing their belief in the game's potential on the platform.

Seamless Transition: Developing for Switch 1 vs. Switch 2

Lead Producer Àngel Beltran notes that the development experience for the Switch 2 is largely similar to its predecessor, albeit with the advantage of enhanced capabilities. The portable nature of the console allows for quick testing and iteration, a significant benefit for developers. While the Switch 2 offers more power, simplifying the process of achieving high frame rates, the fundamental tools and workflow remain familiar. This continuity has allowed Undercoders to leverage their existing expertise, ensuring a smooth transition and maintaining their commitment to performance.

The Unveiling: Navigating Excitement and Apprehension

Revealing a new and unconventional game like 'Denshattack!' to the public comes with a mix of excitement and anxiety. David Jaumandreu and Àngel Beltran describe the intense emotions leading up to the game's first announcement at Gamescom. After years of development behind closed doors, there was a strong desire to share their creation, yet also a fear of potential rejection or, worse, indifference from audiences. The positive feedback, while affirming, has also introduced a new kind of pressure—the good kind—to meet the growing expectations of their newfound fanbase. This continuous engagement with player feedback, from Gamescom to the Tokyo Game Show and beyond, is crucial for refining the game and ensuring its success.

The Future on Track: Hopes for a Physical Release

The team at Undercoders harbors a strong desire for a physical release of 'Denshattack!'. David Jaumandreu, a collector himself, acknowledges that the feasibility of such a release hinges on the game's reception and market demand. While it remains a goal, the decision will ultimately depend on the game's commercial success and the opportunities that arise. Nonetheless, the collective wish within the team for a physical edition underscores their pride and commitment to 'Denshattack!

Disney Removes More Games from Steam, Sparks Speculation on Epic Exclusivity

In an unexpected turn, Disney has once again removed a significant number of its video game titles from the Steam digital storefront. This latest action sees 15 more games disappearing from the platform, building on a similar purge of 14 titles just three months ago. While the official reasons remain undisclosed, industry speculation points towards potential licensing complications or a strategic pivot by Disney to align its gaming presence more closely with Epic Games, following a substantial investment.

Among the recently delisted titles are several well-known games, including "Disney High School Musical 3: Senior Year Dance," "Disney•Pixar Brave: The Video Game," and "Disney Bolt." Beloved classics such as "Star Wars: Dark Forces (Classic, 1995)" and "Outlaws + A Handful of Missions (Classic, 1997)" have also been affected. These classic titles, which have even received modern remasters, might already be owned by dedicated fans through other means. However, their removal from Steam marks a significant shift in their accessibility on the platform.

An interesting case among the delisted games is "Planet of the Apes: Last Frontier." Unlike most other titles on the list, this game, released in 2018 and updated last year, is published under the 20th Century Games label, a division of the Disney-owned 20th Century Fox. Its relatively recent development and continued support make its removal particularly puzzling, suggesting the possibility of a broader strategy rather than simply expiring licenses for older, less actively managed titles.

The recurring delistings fuel discussions within the gaming community, particularly regarding Disney's recent $1.5 billion investment in Epic Games. This significant financial commitment has led to conjectures that Disney might be planning to make its future game releases, and potentially even its back catalog, exclusive to the Epic Games Store. Such a move would have considerable implications for gamers and the digital distribution landscape, influencing where players can access popular Disney-branded interactive entertainment.

While the exact motivations behind these removals are yet to be confirmed, the pattern suggests a deliberate strategy by Disney regarding its digital game distribution. Whether this signifies a shift to platform exclusivity, a reevaluation of licensing agreements, or other commercial decisions, the impact on game availability and fan access is undeniable.

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NZXT's Controversial PC Rental Program Settlement

A recent development in the Northern District of California's court saw preliminary approval for a class-action lawsuit settlement against NZXT concerning its Flex PC rental initiative. This proposed agreement outlines a distribution of approximately $3.45 million to individuals impacted by the program.

Crucially, a portion of this settlement, exceeding $1.2 million, is allocated for 'PC-Retention relief'. This means certain eligible customers will gain full ownership of the computer systems they previously leased from NZXT. To qualify for this, users must have enrolled in the Flex program by December 31, 2023, not have received an upgraded PC, and confirm that advertisements suggesting eventual ownership significantly influenced their decision to join. Furthermore, some clients might have their debts waived or be entitled to direct monetary compensation. With both involved parties consenting to the settlement, its finalization appears highly probable, though a final hearing is slated before June 18 to address any remaining points.

NZXT's Flex program has been a subject of considerable debate since its introduction. Critics, including Gamers Nexus, labeled it a 'predatory scheme,' pointing to deceptive advertising and unfavorable contract terms. Investigations highlighted discrepancies between advertised and delivered PC specifications, and claims that influencers promoted the idea of eventual ownership or top-tier technology, which often proved false. While NZXT acknowledged these issues, withdrawing misleading advertisements and attributing inconsistent specs to component availability, the initial damage led to the lawsuit. The program continues to operate, with its current offerings still presenting complexities in terms of pricing and component variations for different tiers, leading to ongoing confusion for consumers. The broader context of rising memory costs suggests an increasing potential for PC rental services, yet this case underscores the vital need for such companies to maintain clarity and integrity in their offerings and promotional activities.

This settlement serves as a powerful reminder of the importance of transparency and ethical business practices, particularly in evolving markets like PC rentals. It emphasizes the consumer's right to clear information and fair dealings, promoting a more trustworthy environment for both businesses and their customers.

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