Games

Disney Removes More Games from Steam, Sparks Speculation on Epic Exclusivity

In an unexpected turn, Disney has once again removed a significant number of its video game titles from the Steam digital storefront. This latest action sees 15 more games disappearing from the platform, building on a similar purge of 14 titles just three months ago. While the official reasons remain undisclosed, industry speculation points towards potential licensing complications or a strategic pivot by Disney to align its gaming presence more closely with Epic Games, following a substantial investment.

Among the recently delisted titles are several well-known games, including "Disney High School Musical 3: Senior Year Dance," "Disney•Pixar Brave: The Video Game," and "Disney Bolt." Beloved classics such as "Star Wars: Dark Forces (Classic, 1995)" and "Outlaws + A Handful of Missions (Classic, 1997)" have also been affected. These classic titles, which have even received modern remasters, might already be owned by dedicated fans through other means. However, their removal from Steam marks a significant shift in their accessibility on the platform.

An interesting case among the delisted games is "Planet of the Apes: Last Frontier." Unlike most other titles on the list, this game, released in 2018 and updated last year, is published under the 20th Century Games label, a division of the Disney-owned 20th Century Fox. Its relatively recent development and continued support make its removal particularly puzzling, suggesting the possibility of a broader strategy rather than simply expiring licenses for older, less actively managed titles.

The recurring delistings fuel discussions within the gaming community, particularly regarding Disney's recent $1.5 billion investment in Epic Games. This significant financial commitment has led to conjectures that Disney might be planning to make its future game releases, and potentially even its back catalog, exclusive to the Epic Games Store. Such a move would have considerable implications for gamers and the digital distribution landscape, influencing where players can access popular Disney-branded interactive entertainment.

While the exact motivations behind these removals are yet to be confirmed, the pattern suggests a deliberate strategy by Disney regarding its digital game distribution. Whether this signifies a shift to platform exclusivity, a reevaluation of licensing agreements, or other commercial decisions, the impact on game availability and fan access is undeniable.

NZXT's Controversial PC Rental Program Settlement

A recent development in the Northern District of California's court saw preliminary approval for a class-action lawsuit settlement against NZXT concerning its Flex PC rental initiative. This proposed agreement outlines a distribution of approximately $3.45 million to individuals impacted by the program.

Crucially, a portion of this settlement, exceeding $1.2 million, is allocated for 'PC-Retention relief'. This means certain eligible customers will gain full ownership of the computer systems they previously leased from NZXT. To qualify for this, users must have enrolled in the Flex program by December 31, 2023, not have received an upgraded PC, and confirm that advertisements suggesting eventual ownership significantly influenced their decision to join. Furthermore, some clients might have their debts waived or be entitled to direct monetary compensation. With both involved parties consenting to the settlement, its finalization appears highly probable, though a final hearing is slated before June 18 to address any remaining points.

NZXT's Flex program has been a subject of considerable debate since its introduction. Critics, including Gamers Nexus, labeled it a 'predatory scheme,' pointing to deceptive advertising and unfavorable contract terms. Investigations highlighted discrepancies between advertised and delivered PC specifications, and claims that influencers promoted the idea of eventual ownership or top-tier technology, which often proved false. While NZXT acknowledged these issues, withdrawing misleading advertisements and attributing inconsistent specs to component availability, the initial damage led to the lawsuit. The program continues to operate, with its current offerings still presenting complexities in terms of pricing and component variations for different tiers, leading to ongoing confusion for consumers. The broader context of rising memory costs suggests an increasing potential for PC rental services, yet this case underscores the vital need for such companies to maintain clarity and integrity in their offerings and promotional activities.

This settlement serves as a powerful reminder of the importance of transparency and ethical business practices, particularly in evolving markets like PC rentals. It emphasizes the consumer's right to clear information and fair dealings, promoting a more trustworthy environment for both businesses and their customers.

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A YouTuber's DIY Steam Machine: Cheaper, Faster, and Better?

A content creator, Zac Builds, has taken the initiative to construct a personalized Steam Machine, contending that his version offers superior value, speed, and overall performance compared to what Valve might eventually release. This endeavor stemmed from the perceived delay in Valve's official product and the desire to create a more efficient and cost-effective gaming solution.

Initially, Zac faced significant challenges in sourcing components that were both affordable and suitable for a compact build, particularly for a device comparable in size to the anticipated Steam Machine. He encountered a "rude awakening" as initial attempts to acquire new parts pushed the project well over budget, not even accounting for minor, miscellaneous components. This hurdle led him to explore the second-hand market for more economical options.

Through diligent searching in the used parts market, Zac successfully acquired key components at a considerable discount. His shopping spree yielded an AMD Ryzen 5 5600X processor, an AMD Radeon RX 9060 XT 16 GB graphics card, a Gigabyte B550I motherboard, a Gen 3 XPG 2TB SSD, and 16 GB of DDR4 memory, all powered by a 650-watt PSU. The total cost for these components amounted to $1135 CAD, which translates to approximately $835 USD. With the internal hardware secured, the next challenge was finding an appropriate enclosure, which he ultimately decided to fabricate himself.

Zac’s custom case design involved 3D scanning all the components to create a meticulously fitted structure. He engineered a multi-layered case, with a base layer housing the primary components and subsequent layers accommodating additional parts, all secured by screws. To manage the thermal output within the compact, Steam Machine-sized chassis, a single Noctua fan was positioned above the CPU, with the PSU situated directly above it. A specially designed custom connector was integrated to draw cool air from outside the system, ensuring efficient heat dissipation despite the tight internal layout.

The aesthetic appeal was not overlooked. After priming and applying multiple thin coats of matte black spray paint, Zac incorporated magnets into the front of the case, allowing for interchangeable faceplates. He further customized the device by crafting a unique walnut wood faceplate, complete with his own etched branding, which snaps securely into place. This level of customization aligns with Valve's encouragement for users to personalize their Steam Machines. Although he omitted an SD card slot due to the lack of a suitable peripheral cable, the numerous ports on the rear of the device mitigated this minor compromise.

Upon booting the system, Zac encountered a minor setback: the graphics card proved to be too new for SteamOS. While a beta version of SteamOS initially functioned, it eventually failed, prompting him to switch to Bazzite, a Linux distribution. Despite the CPU being potentially less powerful than that in the official Steam Machine, the robust GPU largely compensates for this difference. He also acknowledged that the DDR4 memory and Gen 3 SSD, while not top-tier, represent acceptable compromises for a dedicated gaming machine.

In terms of performance, the custom-built machine demonstrated impressive capabilities. It achieved an average of 60 frames per second at 4K resolution in titles such as Arc Raiders, Cyberpunk 2077, and Spider-Man 2, utilizing a mix of medium and high settings, alongside FSR upscaling. With frame generation enabled, the frame rates reportedly climbed to 100 fps. Zac confidently asserted that his GPU’s raw power, which is more than double that of the Steam Machine's anticipated GPU, combined with a non-bottlenecked CPU, would allow his custom build to outperform Valve's official offering by 50% to 100%.

The total expenditure for Zac’s project, including parts and case fabrication, was approximately $1,301 CAD, or about $950 USD. While his creation is slightly larger than the rumored dimensions of the official Steam Machine, measuring about 50 mm wider and 50 mm deeper, Zac believes it can still fit comfortably in most desired locations. He concluded by acknowledging that the primary advantage of an official Steam Machine lies in its convenience, as users avoid the complexities of custom building and operating system configuration. However, given the ongoing uncertainties surrounding the Steam Machine's pricing and supply, particularly in light of current memory market conditions, Zac’s innovative approach highlights a viable alternative for enthusiasts who possess the necessary skills and resources, such as 3D printing capabilities, to create their own bespoke gaming rigs.

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