Games

Best Buy and Target Celebrate Super Mario's 40th Anniversary with Exclusive Offers

To commemorate the 40th anniversary of the beloved Super Mario Bros. franchise, prominent retailers Best Buy and Target have unveiled exclusive promotions, much to the excitement of fans across the United States. These special offerings provide unique opportunities for enthusiasts to celebrate the iconic plumber's enduring legacy through limited-edition merchandise.

Best Buy's contribution to the festivities includes a commemorative SteelBook-style game card case. This collectible item is available to customers who purchase any two Mario-themed games from a curated selection of 38 titles, encompassing both physical and digital formats. The case is designed to hold up to 24 game cards, offering a stylish and practical storage solution for collectors. Meanwhile, Target is joining the celebration with its own set of special deals. Shoppers can receive a complimentary Mario Galaxy movie poster, and a distinct $100 Super Mario Bros. 40th Anniversary Gift Card bundled with a unique collectible case, which reportedly does not carry game cartridges but offers eShop credit. These items, like the Best Buy case, are available while supplies last, emphasizing their exclusive nature.

These retail initiatives underscore the cultural impact and lasting appeal of Super Mario, encouraging fans to engage with the franchise's rich history through new purchases and exclusive memorabilia. The limited availability of these special items adds an element of urgency for collectors, making them coveted additions to any Mario fan's collection.

The celebration of Super Mario's 40th anniversary through these thoughtful promotions exemplifies the power of community and nostalgia in the world of gaming. It serves as a reminder of the joy and innovation the franchise has brought over four decades, inspiring generations of players and demonstrating how cherished characters can continue to foster positive experiences and connections among people.

Top Video Games of 2026: An Early Review

As 2026 unfolds, the gaming landscape is already proving to be a treasure trove of engaging experiences, surpassing initial expectations driven by highly anticipated releases like "Grand Theft Auto 6" and "Resident Evil Requiem." The first quarter alone has delivered a remarkable collection of titles, ranging from critically acclaimed blockbusters to charming indie surprises, suggesting that this year could be one of the most memorable in recent gaming history. This early assessment underscores the notion that a truly great gaming year is not solely defined by its major tentpole releases but by the breadth and quality of its diverse offerings.

Among the standout titles, "Marathon" has garnered significant attention, despite its initially complex learning curve. Released on March 5th for PS5, Windows PC, and Xbox Series X, this extraction shooter from Bungie gradually reveals its depth, offering a tense and engrossing experience that rewards persistence. Players are challenged to strategically navigate its intricate systems, prioritizing tactical decisions and survival over impulsive actions. "Pokémon Pokopia," a cozy life simulator launched on March 5th for Switch 2, has captivated players with its sincere approach to creature collection, fostering a protective relationship with the Pokémon. Its developers, known for their work on "Dragon Quest Builders 2," have crafted a game that encourages players to build homes and communities as much as collect creatures.

February saw the release of "Resident Evil Requiem" on the 27th, available across PS5, Switch 2, Windows PC, and Xbox Series X. This title brilliantly weaves together two distinct horror narratives: Grace Ashford's terrifying escape from a Care Center and Leon S. Kennedy's return to Raccoon City. The game masterfully explores themes of grief and trauma through both classic survival horror and action-packed zombie encounters. "Reanimal," an atmospheric co-op horror game from Tarsier Studios, debuted on February 13th for PS5, Switch 2, Windows PC, and Xbox Series X. Building upon the studio's "Little Nightmares" series, "Reanimal" takes players on a visually stunning yet nightmarishly surreal journey, proving that horror can indeed be beautiful. Following on February 10th for Windows PC, "Mewgenics" by "Super Meat Boy" co-creator Edmund McMillen stands out as a unique cat-breeding tactics-roguelike. This passion project is praised for its inventive ideas and ability to blend juvenile charm with strategic complexity, making it an incredibly addictive experience.

January also contributed significantly to the year's impressive start. "Dragon Quest 7 Reimagined," released on February 5th for PS5, Switch 2, Windows PC, and Xbox Series X, offers a fresh take on the classic RPG, transforming it into a joyful and accessible adventure for all ages. It focuses on inspiring players to embrace their inner hero and pursue their destiny. On January 29th, "Cairn" launched for PS5 and Windows PC, presenting a challenging free-climbing adventure that delves into the human cost of ambition. Its profound lessons on focus and determination, alongside its stunning visuals, create a hypnotic and thought-provoking experience. "Perfect Tides: Station to Station," an evocative narrative adventure set in 2000s hipsterdom, was released on January 22nd for Windows PC. Created by Meredith Gran, this game explores coming-of-age themes with a meditative quality, evoking nostalgia for an era defined by indie rock and late-night online conversations. Inkle's "TR-49," an inventive puzzle game available on January 21st for iOS and Windows PC, redefines codebreaking as an act of deduction, uncovering truths hidden by fascism through cryptic text logs. Finally, "Mio: Memories in Orbit," released on January 20th for PS5, Switch, Windows PC, and Xbox Series X, exemplifies genre mastery. This stylish Metroidvania offers deep exploration, challenging bosses, and a striking art style, satisfying fans of the genre with its commitment to discovery.

As we reflect on the initial months of 2026, it's evident that the year is delivering far more than just a handful of highly anticipated titles. The sheer volume and quality of both major releases and unexpected delights suggest a banner year for the gaming community. This diverse collection of games, from high-stakes action to introspective narratives, has already set a high bar, promising an exciting and memorable journey for players throughout the remainder of the year.

See More

Take-Two Interactive's AI Team Faces Layoffs Amidst Shifting Generative AI Stance

Take-Two Interactive has recently undergone significant restructuring within its artificial intelligence division, leading to the departure of its Head of AI, Luke Dicken, along with an unspecified portion of his team. This move comes at a curious time, just two months after CEO Strauss Zelnick publicly endorsed the company's embrace of generative AI technologies.

Luke Dicken, who joined Take-Two as Head of Artificial Intelligence in January of last year after a decade at Zynga—a company acquired by Take-Two's parent in 2022—announced his departure via a LinkedIn post. He expressed his disappointment but focused on supporting his team members also affected by these changes. Dicken highlighted his team's work in developing cutting-edge technology for game development, emphasizing their expertise in combining innovation with strong product design to create systems that empower the development workflow.

The specific duties of Dicken's role at Take-Two were not entirely transparent, but his LinkedIn profile indicates a progression at Zynga from data and strategic scientist to leading generative AI initiatives. This included exploring AI's application in mobile gaming and spearheading efforts with modern AI systems like LLMs and Diffusion Models. His responsibilities also involved keeping Take-Two's C-suite fully informed on both the opportunities and concerns surrounding these AI advancements.

The exact reasons behind these recent layoffs and the specific number of individuals impacted remain unclear. This situation adds another layer of complexity to Take-Two's evolving relationship with generative AI, which has been characterized by mixed messages from its leadership. In March 2025, CEO Strauss Zelnick publicly downplayed the potential of AI to create hit games, describing the technology as "backward-looking" and emphasizing that generative AI played "zero part" in the development of Grand Theft Auto 6. However, by 2026, Zelnick's tone shifted, with an investor call highlighting Take-Two's active engagement with generative AI through "hundreds of pilots and implementations" across its studios.

This latest development raises questions about the success of these pilot programs or perhaps reflects broader challenges within the AI industry. The tech sector has seen recent setbacks, such as OpenAI discontinuing its Sora video app and Disney withdrawing a significant investment, alongside reports of Oracle laying off thousands of employees. These incidents suggest that the path of generative AI adoption, even for major players, is not without its difficulties and strategic re-evaluations.

The recent workforce reductions within Take-Two's artificial intelligence division signal a potential re-evaluation of its strategy concerning generative AI, despite prior statements indicating a strong commitment to the technology. The departure of key personnel, including the Head of AI, underscores an evolving landscape where game development companies must navigate the complexities and uncertainties of integrating advanced AI systems, balancing innovation with practical application and market realities.

See More